![]() ![]() Visually speaking, Astroneer is a stunning game with vibrant colors that draw you in. That seems like a standard feature for a PC game releasing in 2019. Still, I’m not sure why there isn’t a full screen for Astroneer. My cursor often wanders to my second monitor and gets me all out of sorts, but the more I play the less it happens. The biggest issue for me is being forced to choose between borderless window or window for my screen. ![]() While things generally flow well and operate smoothly, there’s the odd bug, like looping sounds or missing mods on the deformation tool when logging back in, but nothing game breaking. Each component snaps together in a way that resembles a Lego crafting system, and the flow of power through your base is represented by sharp little animations that mean less time in menus and more time puttering about placing and arranging the various components. While end-game activities in Astroneer could be a grind, there’s an ease to the crafting and base building mechanics that flows with the tone of the overall experience. Starting a game with friends doesn’t tie your save to them for eternity and starting one without them doesn’t exclude them from joining. When they left, I continued to progress, and when they returned, they were able to pick up where I currently was. People were able to freely drop in or out of my game. The co-op in Astroneer is handled well in 1.0, with no hint of the connection problems that I experienced during its early access days. Besides the obvious social benefit of playing games with friends, splitting the work between a few different people can help reduce that grind substantially. This is where the game shines as a co-op experience. How easily you find resources is often random, so it’s not uncommon to be a single step away from crafting your next shuttle or rover, only to find yourself digging for the missing resource for what seems like an eternity. One giant leapĪstroneer may be a relaxing experience, but it’s not without its grind. No part of a planet is beyond your influence, and what you can build or accomplish is limited only by your imagination and commitment to the cause. If you want to dig to the center of a planet and see what’s there, happy tunneling. If you see a mountain you don’t like, remove it. If you’re enjoying building and exploring where you are, keep at it. That’s not to say the only goal is to hop from one planet to the next. As the network of Tethers grows, so does your ability to explore further and gather rarer resources, enabling more complex crafting options, eventually leading to the ability to leave a planet to explore one of the six others. These form the lifeline that make all other exploration and resource gathering possible. Compound can be used to craft Tethers, and Tethers can be used to connect players to their base’s oxygen supply. After opening it, the next step is generally to use the deformation tool to gather a resource called Compound. When you emerge from your pod, you’ll find a small care package to get you started. ![]() One small stepĪstroneer begins with players landing their ship on a strange planet. As someone who has played their share of Astroneer in the past, the full release has seen the few concerns I had mostly addressed and left me with a high opinion of this sandbox adventure game, although it isn’t without the odd hiccup. Astroneer manages to walk that line, allowing players to spend most of their time on the things that make it fun, and almost no time worrying about status bars.Īfter more than two years in early access, System Era Softworks are ready to move to the 1.0 stage. There’s a fine line between smothering and chill when it comes to games that mix exploration, resource management, and base building with a dab of survival. ![]()
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